Round-Up (video game)

In today's world, Round-Up (video game) has become a topic of increasing importance and interest for various areas of society. Both on a personal and professional level, Round-Up (video game) plays a fundamental role in the development and evolution of people and communities. Throughout history, Round-Up (video game) has been the subject of study, debate and analysis, and its influence extends to multiple disciplines, from science and technology to art and culture. In this article, we will explore in depth the impact of Round-Up (video game) on today's society, addressing its implications, applications and challenges from different perspectives. Additionally, we will examine how Round-Up (video game) has shaped the way we think, act, and relate to the world around us, and how its continued evolution continues to impact our lives in significant ways.

Fitter / Round-Up
Developer(s)
  • Taito (Fitter)
  • Hiraoka (Round-Up)
Publisher(s)
Platform(s)Arcade
Release
Genre(s)Maze, strategy
Mode(s)1-2 players alternating turns

Fitter, known as Round-Up in the Americas, is a maze-strategy arcade video game released by Taito in 1981. The game was released as Fitter, in Japan in October 1981 and in Europe the same year. Another Japanese company, Hiraoka, licensed a version called Round-Up to Centuri for release in the Americas in December 1981.

Gameplay

The object of the game is for the player to maneuver a white robot within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after capturing a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and you will momentarily immobilize the chasers. Play is over when the chasers have captured all of the player's robots.

If the player is successful in changing all of the balls in the center to red, the pattern clears and then a new challenge is presented: a 3×3 or 4×4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as possible. Action returns to the maze whether the player wins or loses the cube challenge.

References

  1. ^ a b "Video Game Flyers: Fitter, Taito (EU)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  2. ^ a b c d Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 41–46 (42). ISBN 978-4990251215.
  3. ^ a b c d e "Centuri, Hiraoka Announce Licensing Agreement For 'Round-Up' Video Game". Cash Box. Cash Box Pub. Co. 5 December 1981. pp. 39–41.
  4. ^ Japanese: フィッター, Hepburn: Fittā

External links