In today's world, Quick, Draw! is a topic that generates a lot of interest and debate. From its origins to the present, Quick, Draw! has been the object of study and reflection by experts in different areas. Its impact on society, the economy, culture, and even politics, has been significant over time. In this article, we will explore different aspects related to Quick, Draw!, analyzing its relevance in the current context and its possible influence in the future. In addition, we will examine the various perspectives and opinions that exist around Quick, Draw!, with the aim of offering a broad and complete vision on this topic.
Quick, Draw! | |
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Publisher(s) | |
Designer(s) | Jonas Jonejas, Henry Rowley, Takashi Kawashima, Jongmin Kim, Ruben Thomson, Nick Fox-Gieg |
Platform(s) | Browser |
Release | November 2016 |
Genre(s) | Guessing game |
Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. The AI learns from each drawing, improving its ability to guess correctly in the future. The game is similar to Pictionary in that the player only has a limited time to draw (20 seconds). The concepts that it guesses can be simple, like 'foot', or more complicated, like 'animal migration'.
In a game of Quick, Draw!, there are six rounds. During each round, the player is given 20 seconds to draw a random prompt selected from the game's database whilst the artificial intelligence attempts to guess the drawing, similar to a game of Pictionary. A round ends either when the artificial intelligence successfully guesses the drawing or the player runs out of time.[citation needed]
At the end of a Quick, Draw! game, the player is given their drawings and results for each round. They can also view the artificial intelligence's comparisons of their work with other player-given drawings, before either quitting or replaying.