Currently, Muppet RaceMania has become a topic of general interest for society. Since its emergence or discovery, Muppet RaceMania has captured the attention of researchers, experts, and the general public, generating endless debates, opinions, and studies around its meaning, importance, and repercussions. Throughout history, Muppet RaceMania has played a crucial role in various contexts, from the scientific and technological field to the cultural and social field. In this article, we will explore the different facets of Muppet RaceMania, analyzing its impact and relevance in different fields and its influence on today's society.
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The game includes 25 playable muppet characters and 25 vehicles. Players can race on 34 tracks based on locations throughout The Muppets franchise.
In a race, there are stars and fruits on the track which the racers can collect. A star gives the racer one of four weapons which can be used to attack other racers. Collecting fruit increases a colored gauge. Once the gauge is full, the racer can do one of two super moves: one the cripples the other racers, and one that makes the racer fly and move faster. The effect of the super move ends once the gauge empties.
The game received average reviews according to the review aggregation website GameRankings.[3] However, Eric Bratcher of NextGen called it "A substandard kart racer that unsuccessfully relies upon the Muppets' huge charisma to overcome its technical shortcomings."[12]
Notes
^Three critics of GameFan gave the game each a score of 84, 54, and 50.
^Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Van Stone, Matt "Kodomo" (November 2000). "Muppet Race Mania ". GameFan. Vol. 8, no. 11. Shinno Media. p. 25. Retrieved 9 November 2023.