Glückshaus

In today's world, Glückshaus has become a topic of great relevance and interest to a wide variety of people. From professionals to enthusiasts, Glückshaus has captured the attention of many due to its many facets and its impact on different aspects of everyday life. Whether on a personal, professional or social level, Glückshaus has proven to be a topic worthy of analysis and reflection. In this article, we will thoroughly explore the various dimensions of Glückshaus and its relevance in today's world. From its history to its future implications, we will dive into an exhaustive analysis that seeks to shed light on this fascinating topic.
Wooden Glückshaus board with pyrographic artwork

Glückshaus (House of Fortune) is a gambling dice game for multiple players. It is played with two dice on a numbered board.[1] The name was coined in the 1960s by Erwin Glonnegger who also created the modern design of the board by merging older dice games with a staking board for a card game.[2]

Rules

The board is divided in fields numbered from 2 to 12 (with 4 often left out), arranged in the form of the rooms of a house. Each player rolls two dice.[citation needed]

  • On a roll of 3, 5, 6, 8, 9, 10 or 11, the player places a coin on the board if that room is empty, or takes the coin if it is occupied.
  • If the player rolls snake eyes, he has rolled a "Lucky Pig" and collects all the coins on the board, except for what lies in room seven.
  • If the player rolls a 12, he is "king" (König) and wins all the coins on the board.
  • If the player rolls a 7, there is a "wedding" (Hochzeit) going on in the room, and one has to put a coin on there no matter what (a dowry). This builds up a jackpot until the "king" (12) is rolled.
  • If playing on a board without a 4, either nothing happens on rolling a 4, or a rule defined before starting the game comes into play (for example a coin is given to the board owner).

The game ends when one player has won all the coins.[citation needed]

References

  1. ^ Grunfeld, Frederic V. (1977). Games of the World : How to Make Them, how to Play Them, how They Came to be (1st ed.). New York: Ballantine Books. p. 137. ISBN 0-345-25531-3.
  2. ^ Richter, Jonas (2019). "The Game of Seven: Glückshaus and Related Dice Games". Board Game Studies Journal. 13 (1): 67–97. doi:10.2478/bgs-2019-0004.