Chris Birch (game designer)

In today's article we are going to delve into the topic of Chris Birch (game designer), which has generated great interest in today's society. In order to provide a broad and detailed view on this topic, we will explore various aspects related to Chris Birch (game designer), from its origin or evolution to its impact in different contexts. Throughout the article, we will examine the different perspectives and opinions surrounding Chris Birch (game designer), as well as the challenges and opportunities it presents. Likewise, we will delve into possible solutions or strategies to face the difficulties associated with Chris Birch (game designer). Ultimately, this article aims to provide readers with a deeper and more complete understanding of Chris Birch (game designer), with the aim of encouraging dialogue and reflection on this topic that is so relevant today.
Chris Birch
NationalityBritish
OccupationGame designer

Chris Birch is a game designer who has worked primarily on role-playing games (RPGs).

Early life

When Birch was 8, one of his brothers introduced him to Dungeons & Dragons. He then moved on to Ogre and other board wargames as well as Napoleonic wargames.[1]

Without many friends who shared his passions, Birch started to design solo rules for his various games.[1]

Birch worked in London in the music business.[2] He is married to Rita.[3]

Career

As a young adult, Birch had read the British comic series Starblazer: Science Adventure in Picture (1979–1991). In August 2006, Birch discovered that the Starblazer series had an RPG playing game license available. Years earlier, Birch had discussed a board game design with Angus Abranson of Cubicle 7, so he reached out to Abranson about creating a Starblazer RPG. Abranson was interested and encouraged Birch to create his first professional game, Starblazer Adventures with friend Stuart Newman.[4]: 428  Birch and Newman decided to use the Fate game system rather than try to invent a new game engine.[4]: 428  Cubicle 7 published the result in 2008.

Two years later, Birch worked with Sarah Newton to design Legends of Anglerre (2010), an RPG based on fantasy stories published in Starblazer.[4]: 431 

In 2012, Birch set up Modiphius Entertainment with himself as the Chief Creative Officer, and used Kickstarter to raise the funds for the production of Achtung! Cthulhu, which Birch produced and directed.[1] Birch co-founded the company with his partner Rita.[5] Birch was the publishing director for Modiphius, and also organised the Dragonmeet convention in 2017.[6]

Birch created the game Cohorts of Cthulhu.[7] Birch developed the universe of the Dreams and Machines role-playing game.[8]

References

  1. ^ a b c Williams, Lee (Winter 2014). "Nazis, Cthulhu and Mutants, Oh My!". Protodimensional. No. 18. p. 8.
  2. ^ https://gamingtrend.com/news/crazy-eights-chris-birch-modiphius-entertainment/
  3. ^ https://icv2.com/articles/news/view/43343/icv2-interview-chris-birch-modiphius
  4. ^ a b c Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. pp. 428 & 431. ISBN 978-1-907702-58-7.
  5. ^ https://screenrant.com/chris-birch-interview-modiphius-entertainment/
  6. ^ Armstrong, Stephen (2017-12-17). "Dungeons & Dragons makes a comeback". The Times. Retrieved 2024-06-10.
  7. ^ https://www.tabletopgaming.co.uk/features/chris-birch-and-doug-seacat-unveil-the-hidden-mysteries-of-cohorts-of-/
  8. ^ https://www.tabletopgamingnews.com/modiphius-entertainment-announces-pre-order-for-dreams-and-machines-starter-set/