Blades of Vengeance

In this article, we will thoroughly explore Blades of Vengeance and its many implications in today's society. From its impact on the economy to its influence on popular culture, Blades of Vengeance has been the subject of debate and analysis in different areas. Over the years, Blades of Vengeance has proven to be a topic of interest not only to specialists and academics, but also to the general public. Through this article, we will try to shed light on the most relevant aspects of Blades of Vengeance, analyzing its evolution over time and examining the different perspectives that exist on this topic. Get ready to embark on an intriguing journey of discovery about Blades of Vengeance and its many facets!
Blades of Vengeance
Developer(s)Beam Software
Publisher(s)Electronic Arts
Producer(s)Chris Wilson
Adam Lancman
Designer(s)Justin Halliday
Wayne Simmons
Composer(s)Marshall Parker
Ian Eccles Smith
Platform(s)Genesis
Release
Genre(s)Platform
Mode(s)Single-player, two-player co-op

Blades of Vengeance is a platform game developed by Beam Software and published by Electronic Arts for the Mega Drive/Genesis. One or two players can select one of three fantasy warriors to fight through a large range of platform levels in order to defeat the forces of darkness.

Gameplay

At the beginning of the game, the player (or players) choose from one of three characters. From there, the player/s are thrown into the levels one at a time with a warning about the boss at the end of each one.

The player/s can collect items such as silver coins, potions and magic they could access in their inventory through the pause screen. While still in the pause screen, the players are able to get a better view of their surroundings by holding the C button and moving the screen around the player character with the directional pad. All of the levels are large enough to explore and many of them have secret areas that would award the player with additional pick-up items, such as potions of healing, invisibility, force fields, poison gas immunity, scrolls that increase player strength, keys, armor for additional attacks and strength per player, the Midas Ring which turns all enemies into bags of money and the Blast Wand which destroys all on-screen enemies.

The levels are divided into three portions with the third being the boss level, similar to Sonic the Hedgehog. After every boss battle, the players are taken to a shop where they can spend their silver coins on additional items for their inventory for the next levels. The players start with a certain number of lives, and continues are only available after scoring many points or defeating many enemies; extra lives can be purchased in the shop at the end of each world once they pass the second one. Once the lives and any obtained continues are gone, it's game over.

Plot

The evil Mannax the Dark Lady has conquered the Kingdom. To "restore order and goodness to the land", three adventurers serving the good wizard The Master's embark to seek out and kill her. Once Mannax, who takes the form of a dragon for the final battle, is slain, The Master uses his returned full powers to destroy all forces of darkness through the land.

Characters

  • The Huntress: A voluptuous swords-woman with fastest movement, and even range and attacks.
  • The Warrior: A muscular man with an axe and the best attack, but limited range and movement.
  • The Sorcerer: A haggard old man armed with a staff that had the best ranged attacks, but was the weakest of the three in strength.

Reception

Betty Hallock of VideoGames awarded Blades of Vengeance the overall review score of 8/10 (the other editors gave it two scores of 7/10 and two of 8/10), especially praising it for "practically superb" graphics and "excellent" control system.[3] Other scores included 86% from Electronic Games[4] and a lower 64% from HobbyConsolas.[5]

References

  1. ^ "MEGA REVIEWS" (PDF). Mega Play. Vol. 4, no. 6. Sendai Publishing Group. December 1993. p. 75.
  2. ^ Sumpter, Garth (January 1994). "Blades of Vengeance" (PDF). Computer and Video Games. No. 146. p. 79. Retrieved 27 August 2021.
  3. ^ "Video Games The Ultimate Gaming Magazine Issue 61 February 1994" – via Internet Archive.
  4. ^ Decker Publications (1 January 1994). "Electronic Games 1994 01" – via Internet Archive.
  5. ^ "Hobby Consolas 030". 1 March 1994 – via Internet Archive.