64 Ōzumō

In today's world, 64 Ōzumō is a topic that has acquired unprecedented relevance. Since its inception, it has aroused great interest and has been the subject of multiple studies and research in various fields. With the passage of time, 64 Ōzumō has evolved and adapted to changes in society, becoming a current topic that continues to generate debate and controversy. In this article, we will explore the different aspects of 64 Ōzumō, analyzing its impact today and reflecting on its importance in the contemporary world.
64 Ōzumō
Developer(s)Bottom Up
Publisher(s)Bottom Up
Producer(s)Shigeru Okamoto
Programmer(s)
  • Satoshi Yoshikawa
  • Masahiko Takahashi
  • Mitsuhiro Nishide
Composer(s)
  • Minako Adachi
  • Takuya Yokota
Platform(s)Nintendo 64
Release
Genre(s)Sports, Fighting
Mode(s)Single-player, multiplayer

64 Ōzumō[a] is a sumo wrestling simulation video game for the Nintendo 64 released in Japan on November 28, 1997.

Gameplay

The gameplay simulates various aspects of a sumo wrestler's life, such as diets and training, and matches.

Reception

Ryan MacDonald of GameSpot gave the game a 3.9 out of 10, calling the graphics "mediocre at best" and the game likely to appeal only to "die-hard sumo fans."[2]

Sequel

64 Ōzumō 2[b] is a sequel released on March 19, 1999, also for the Nintendo 64.[3] Like its predecessor, the gameplay simulates various aspects of a sumo wrestler's life.

See also

Notes

  1. ^ 64 Ōzumō (64大相撲, Rokujūyon Ōzumō, lit. 64 Professional Sumo Wrestling)
  2. ^ (Rokujūyon Ōzumō Ni, lit. 64 Professional Sumo Wrestling 2)

References

  1. ^ "64 Ōzumō for Nintendo 64 (1997)". MobyGames. Archived from the original on 2023-02-16. Retrieved 2023-02-15.
  2. ^ Mac Donald, Ryan (12 February 1998). "Sumo Battle (Import) Review". GameSpot. Archived from the original on November 10, 2018. Retrieved August 17, 2022.
  3. ^ "64 Oozumou 2 for Nintendo 64". GameFAQs. Archived from the original on 2023-02-16. Retrieved 2023-02-15.